第二百零四章 内测服1.2版本更新前夕(2 / 2)

&nbsp&nbsp&nbsp&nbsp尤其是这个信息,更是让所有的原住民欢喜不已。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp在这个世界上,还有什么事是比明天的太阳塔依旧会照常亮起更激励人心?&lt/p&gt

&nbsp&nbsp&nbsp&nbsp一时。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp每个原住民对于索勒托尔这个神王,那更是死心塌地!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp这种无条件的信任,更是让罗德感受到了前所未有纯粹的信仰之力,对他而言更是益处极大。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp【讲真,最近一直用野果阅读看书追更,换源切换,朗读音色多,<a href="http://www.yeguoyuedu.com" target="_blank">www.yeguoyuedu.com</a> 安卓苹果均可。】&lt/p&gt

&nbsp&nbsp&nbsp&nbsp太阳塔100层。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp不断翻页的《规则之书》慢慢合上书页,罗德的脸上也不由露出了一个微笑。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp他终于迈出了收复失地的第一步!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp积小胜为大胜,一步步稳扎稳打,总有一天,整个帕格里大陆,或许就能重新迎来光明和未来!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp现世重新获得壮大,就连灵界也重新跟着焕发生机。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp这种三界平衡的感觉,说不出的精妙!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp罗德甚至感觉,整个世界的下沉速度变缓,世界本身都开始传来阵阵欢欣、喜悦。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp时至今日,罗德已然和整个帕格里大陆的未来紧紧捆绑在了一起。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp世界壮大,也即他跟着变强!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp就是不知道,留给他的时间还有多久。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp毕竟,他真正的对手,可能是......诸神!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp万幸的是,他还可以大规模的召唤玩家。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp此举,却是直接打破了人口的限制!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp要是没有玩家这批生力军,罗德若想要获得足够的战士,起码得休养生息三十年,经历一波又一波婴儿潮!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp但现在,这些都可以跳过。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp一想到即将迎来的二测,罗德脸上顿时浮现出了一个微笑。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp有这一批新鲜血液的注入,勇者大军却是会迎来新一波的力量膨胀。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp到时候,冥界应该会感觉很惊喜吧!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp念及此,罗德却是开始对“游戏”进行新一轮的“优化”。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp或者说,赋予二测玩家们更多的玩法。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp这毕竟是“游戏”,不能让他们感觉枯燥!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp罗德想了想,首先就设计了几个“主线任务”。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp至于目的吗,则是让这些新入坑的玩家,知道他们要为何而战!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp历经一番精密测算,做完这些“主线任务”,大概也能升到10级了。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp至于后续的经验、奖励,以及升级为精灵使的事,那就需要爆肝了。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp解决完新玩家的事,罗德则开始入手处理玩家们天赋升级的事。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp从目前来看,最头部的玩家的核心天赋,基本上都是源自boss的掉落。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp像是「萧卧庭」的“次元胃袋”,「大威天龙」青春版血巨人,都是此种类型。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp罗德当初之所以这么设计,目的也是为了让玩家对打boss更加有动力。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp但后续,其他玩家们却也必须能获得相同或类似的天赋。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp这个设计是为了给中间梯队的玩家创造更多的动力!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp当然,也是为了平衡。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp对于玩家们而言,游戏好不好玩一个最重要的指标那就是能否复制。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp一个玩法玩的爽,他们感兴趣,无论多难,最少也要有途径获取!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp而这也是爆肝的动力源泉之一!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp当然。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp为了保值,掉落的概率却是需要设计好!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp罗德想了想,当即就将玩家们攻略掉的boss重新挑选出来,而后固化他们的攻击模式,将他们设计成一个又一个天赋本。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp考虑到玩家们打boss的难度,和掉落的概率,罗德又将打天赋boss的时间设定为七天,也即是一周。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp时间流逝。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp很快,一个个周本boss就被罗德重新设计了出来。&lt/p&gt

&nbsp&nbsp&nbsp&nbsp裁缝师、饮魔刀、焚心坠、修罗铠......都赫然在内!&lt/p&gt

&nbsp&nbsp&nbsp&nbsp(要换卷了,不太好写,字数稍微先少些。)&lt/p&gt

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